Tag: Moves

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  • Moves

    At the conclusion of Character Creation, you should have the following Moves: Your [[Species]] grants you a *_species move_*. Your [[Class]] grants you a special *_class move_* and a bonus *_class move_* that is selected from one or more of the …

  • Biotic Moves

    *_Barrier:_*
    When you *_go into battle_*, you strengthen your biotic barrier. Roll @+Cool@. On a 10+, gain @+2-barrier@, on a 7-9, @+1-barrier@. This bonus lasts the entire battle, and refreshing your barrier will include the bonus. At any time …

  • Combat Moves

    *_Armor-Piercing Ammo:_*
    Harm from the weapon adds the (ap) quality. You can only have one Ammo move attached to a weapon at a time. Changing Ammo moves in mid-battle counts as *_acting under fire_*. *_Battle-Hardened_*
    When you act under …

  • Tech Moves

    *_Combat Engineer:_*
    When you *_defend a secure position_*, roll @+Sharp@ instead of @+Hard@. *_Cryo Blast:_*
    You may use *_Cryo Blast_* as if it were a weapon that does (s+2-harm close implanted messy). On a hit with a harm-inflicting move, …

  • Personal Moves

    *Moves Sorted by Stat:* *Cool Moves:* * *_"Break and Enter":http://www.obsidianportal.com/campaign/mass-effect-apocalypse/wikis/personal-moves#Break_* * *_"Easy to Trust":http://www.obsidianportal.com/campaign/mass-effect-apocalypse/wikis/personal- …

  • Special Moves

    Special Moves are customized game mechanics that your character either gets for free under certain circumstances or are rare enough that they're not available for general purchase. Every character starts with one free Special Move that reflects their …

  • Basic Moves

    *Basic Moves*

    All the basic moves from Apocalypse World are used EXCEPT *_open your brain_*. I've added two new basic moves, and added an advanced version of Aid or Interfere. You can only get the "Advanced" result if you purchase the advance …

  • Battle Moves

    *Battle Moves*

    The 4 "Optional Battle Moves" from Apocalypse World are in play. I've added a new one called "Defend a Secure Position." Any time a move uses the phrase *_go into battle_* it indicates a move that is rolled at the start of a …

  • Peripheral Moves

    *Peripheral Moves*

    There are a number of moves that can potentially apply to any character under certain circumstances. *Insight*
    By default, no-one has access to insight, but certain other moves grant it. When you ask your source for …

  • GM Moves

    *GM Moves*

    Whenever you roll 6- on any Move other than the *_suffer harm_* or the *_suffer mental trauma_* moves, you mark experience and the GM holds 1 against you. The GM may immediately, or at any time thereafter, spend his hold, 1 for 1, …