Tag: Rules

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  • Character Creation

    # [[Species | Choose your Species]] # [[Class | Choose your Class]] # [[Stats | Generate Stats]] # [[Moves | Choose your Moves]] # [[Persona | Develop your Persona]] # [[Hx | Generate Hx]]

  • Supplemental Rules

    * [[Stats]] * [[Basic Moves]] * [[Battle Moves]] * [[Peripheral Moves]] * [[GM Moves]] * [[XP and Advancement]]

  • Species

    Each species gets a species bonus, as well as a *_Species Move_*.

    [[Asari]] [[Batarian]] [[Drell]]
  • Asari

    The "asari":http://masseffect.wikia.com/wiki/Asari, native to the planet "Thessia":http://masseffect.wikia.com/wiki/ …

  • Batarian

    A race of four-eyed bipeds native to the world of "Khar'shan":http://masseffect.wikia.com/wiki/Khar'shan, the " …

  • Drell

    The "drell":http://masseffect.wikia.com/wiki/Drell are a reptile-like race that were rescued from their dying …

  • Human

    "Humans":http://masseffect.wikia.com/wiki/Human, from the planet "Earth":http://masseffect.wikia.com/wiki/Earth, are …

  • Krogan

    The "krogan":http://masseffect.wikia.com/wiki/Krogan are a species of large reptilian bipeds native to the planet " …

  • Quarian

    The "quarians":http://masseffect.wikia.com/wiki/Quarian are a nomadic species of humanoid aliens known for their …

  • Salarian

    The second species to join the "Citadel":http://masseffect.wikia.com/wiki/Citadel, the "salarians":http:// …

  • Turian

    Known for their militaristic and disciplined culture, the "turians":http://masseffect.wikia.com/wiki/Turian are the …

  • Volus

    The "volus":http://masseffect.wikia.com/wiki/Volus are an associate race on the "Citadel":http://masseffect.wikia.com …

  • Class

    Your class determines the score of your Primary Stat, determines which list or lists of *_Class Moves_* you may select from, grants you a special *_Class Move_*, as well as a bonus *_Class Move_*.

    [[Adept]] (Biotic) [[ …

  • Stats

    Your five Stats are: * Cool * Hard * Hot * Sharp * Will Your [[Class | class]] grants you your starting score in your Primary Stat. For the other four stats, start them at 0 and modify them according to the point-buy system below: *_Start with …

  • Moves

    At the conclusion of Character Creation, you should have the following Moves: Your [[Species]] grants you a *_species move_*. Your [[Class]] grants you a special *_class move_* and a bonus *_class move_* that is selected from one or more of the …

  • Adept

    Adepts are powerful biotics. With the help of implants, they can summon localized mass-effect fields to wreak devastation amongst their enemies. * *_Primary Stat:_* Cool +3 * *_Class Move - Singularity_*: When you use Singularity in battle, roll @+ …

  • Engineer

    Engineers are tech experts, capable of interfacing with practically anything using their Omni-tool, sabotaging enemy technology or summoning holographic combat drones to aid in a fight. * *_Primary Stat:_* Sharp +3 * *_Class Move - Combat Drone:_* …

  • Soldier

    You are a soldier. You are highly trained in the art of killing people with a wide variety of weapons. Straightforward. * *_Primary Stat:_* Hard +3 * *_Class Move - Adrenaline Rush:_* When you *_go into battle_*, roll @+Hard@. On a 10+, hold 3. On a 7 …

  • Infiltrator

    The Infiltrator is the consummate combat support specialist. The Infiltrator uses special cloaking technology to move about the battlefield without being detected, taking aim from afar with sniper rifles and tech powers. * *_Primary Stat:_* Sharp +2 * …

  • Vanguard

    The Vanguard has a high-risk, high-reward method of combat, charging into melee with devastating biotic and combat abilities. * *_Primary Stat:_* Hard +2 * *_Class Move - Biotic Charge:_* When you use Biotic Charge in battle, roll @+Cool@. On a hit, …

  • Persona

    Now that you've selected your [[Species]] and your [[Class]], think about the sort of person you are. Washed up N7 Soldier? Former Blood-Pack mercenary? Ex-nightclub-dancer? The GM will assign you a [[Special Moves | Special Move]] appropriate to your …

  • Biotic Moves

    *_Barrier:_*
    When you *_go into battle_*, you strengthen your biotic barrier. Roll @+Cool@. On a 10+, gain @+2-barrier@, on a 7-9, @+1-barrier@. This bonus lasts the entire battle, and refreshing your barrier will include the bonus. At any time …

  • Combat Moves

    *_Armor-Piercing Ammo:_*
    Harm from the weapon adds the (ap) quality. You can only have one Ammo move attached to a weapon at a time. Changing Ammo moves in mid-battle counts as *_acting under fire_*. *_Battle-Hardened_*
    When you act under …

  • Tech Moves

    *_Combat Engineer:_*
    When you *_defend a secure position_*, roll @+Sharp@ instead of @+Hard@. *_Cryo Blast:_*
    You may use *_Cryo Blast_* as if it were a weapon that does (s+2-harm close implanted messy). On a hit with a harm-inflicting move, …

  • Personal Moves

    *Moves Sorted by Stat:* *Cool Moves:* * *_"Break and Enter":http://www.obsidianportal.com/campaign/mass-effect-apocalypse/wikis/personal-moves#Break_* * *_"Easy to Trust":http://www.obsidianportal.com/campaign/mass-effect-apocalypse/wikis/personal- …

  • Hx

    Everyone in the group has history with the others. At this stage of character creation, determine what that history is. Everyone introduces their characters by name and [[Persona]]. Take your turn. List the other characters' names. Go around …

  • Sentinel

    The Sentinel uses a combination of technology and biotic powers to maximize personal defense. An anchor on the battlefield, the Sentinel can take a beating and come out smiling. * *_Primary Stat:_* Cool +2 * *_Class Move - Tech Armor:_* When you go …

  • Equipment

    *Resources:*


    The Shadow-Broker's network has access to more than just cash. Equipment, blackmail, fuel, and of course information are all commodities. This game abstracts all of that into a single "Resources" number that represents your …

  • Game Resources

    *Consolidated Rules:*
    This web-page's collected rules in a Word document "is here":http://home.comcast.net/~of_the_woods/ME/Mass_Effect_Apocalypse.docx. *Character Sheets:* (by "Pheylorn":http://apocalypse-world.com/forums/index.php?action=profile …

  • Special Moves

    Special Moves are customized game mechanics that your character either gets for free under certain circumstances or are rare enough that they're not available for general purchase. Every character starts with one free Special Move that reflects their …

  • NPCs, Gangs, Vehicles and Starships

    *NPCs*

    NPCs suffer harm differently than PCs do, but in Mass Effect: Apocalypse, that damage can scale according to how "hard," skilled, trained or just plain dangerous the NPC is. For reference: *_When an ordinary NPC suffers..._* * 1-harm: …

  • Vorcha

    Vorcha are used to savage combat where they throw themselves at the enemy without concern for their own safety. They get +1 whenever they *_seize by force_*. *_Species Move: Vorcha Regeneration:_* Whenever a single attack takes you to 9:00 or past 9:00 …

  • Basic Moves

    *Basic Moves*

    All the basic moves from Apocalypse World are used EXCEPT *_open your brain_*. I've added two new basic moves, and added an advanced version of Aid or Interfere. You can only get the "Advanced" result if you purchase the advance …

  • Battle Moves

    *Battle Moves*

    The 4 "Optional Battle Moves" from Apocalypse World are in play. I've added a new one called "Defend a Secure Position." Any time a move uses the phrase *_go into battle_* it indicates a move that is rolled at the start of a …

  • Peripheral Moves

    *Peripheral Moves*

    There are a number of moves that can potentially apply to any character under certain circumstances. *Insight*
    By default, no-one has access to insight, but certain other moves grant it. When you ask your source for …

  • GM Moves

    *GM Moves*

    Whenever you roll 6- on any Move other than the *_suffer harm_* or the *_suffer mental trauma_* moves, you mark experience and the GM holds 1 against you. The GM may immediately, or at any time thereafter, spend his hold, 1 for 1, …

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