Mass Effect - Apocalypse
An older-looking man with hard eyes and a weary soul
Cool +3 (Primary)
Humans are new to the galactic stage and need to be constantly making friends and connections lest the other species turn on them. Grant +2 instead of +1 whenever you Aid Another.
Will to Power: You are exactly the sort of human that gives your species their current galactic reputation. At the beginning of the session, roll
+Will. On a 10+, hold 2. On a 7-9, hold 1. At any time that session, spend your hold 1 for 1 to get an automatic 10+ on act under fire, go aggro, or seize by force.
Singularity: When you use Singularity in battle, roll
+Cool. On a 10+, spend 3, on a 7-9, spend 2. Spend 1 to name a GM character and pull them off their feet, disabling them for one tick. On a miss, you come under concentrated fire now. (If it’s before 9:00, now it’s 9:00).
Dominate: When you Dominate a biological NPC, roll
+Will. On a 10+, hold 3, on a 7-9, hold 2. At any time, spend your hold 1 for 1 to:
- Make them fight on your behalf. If in battle, this lasts for 1 tick.
- Make them defend you. They take all harm from an attack meant for you.
- Make them die. They take 1 harm per hold spent (ap, ignore shields/barriers)
Barrier: When you go into battle, you strengthen your biotic barrier. Roll
+Cool. On a 10+, gain +2-barrier, on a 7-9, +1-barrier. This bonus lasts the entire battle, and refreshing your barrier will include the bonus. At any time during the battle you may purge the excess biotic energy. When you do so, select one character within close range per level of bonus barrier and inflict s-harm to them. This ends the move for the rest of the battle. Not compatible with Fortification or Tech Armor.
Kinetic Barrier: When you Defend a Secure Position roll
+Cool instead of
Force of Will: You can roll
+Will to get the effects of Going Aggro, without Going Aggro. Your victim has to be able to see you, but you don’t have to interact. If your victim forces your hand, your uncanny presence counts as a weapon doing s-harm close loud-optional.
Advanced Moves: Act Under Fire, Call on Inner Strength
Easy to Trust: When you try to Seduce or Manipulate another player’s character, roll
+Hx instead of roll
+Hot. An NPC, roll
+Cool instead of roll
No Collateral Damage: When acting in defense of children or other innocents, take +1 ongoing.
- M-11 Phalanx Heavy Pistol (3-harm)
- Cluster Grenades (Single use Throw, negates a Small Gang for 1 tick)
- Light Combat Armor (1-armor)
- Medium Combat Armor (2-armor untrained)
- L5x Implants (2-barrier) – L2 Prodigy
- Bluewire Omni-tool
Dariserix Bahktian: +2, rolled over 1x
Lia’Danna vas Rayya: +2, rolled over 1x (pending learn)
Melsany Ward: +1, rolled over 1x
I figure Melsany is doomed to self-destruction
Sebastian Murphy: +1, rolled over 1x (pending learn)
Thesalia Kyrathis: +1, rolled over 2x (pending learn)
Tori’Xen vas Alarei: +3
+1 Class Move (Barrier)
+1 Personal Move (Easy To Trust)
Advance 2 Basic Moves (Act Under Fire, Call On Inner Strength)
+1 Class Move (Kinetic Barrier)
Alex was six years old when the First Contact war happened, which would be a piece of historical trivia to him if his family hadn’t been living on Shanxi at the time… His parents were killed by a Turian debris bombing, leaving Alex, his older sister Tatiana and younger sister Ilena as orphans. A year later, Alex was swept away from the orphanage when he was identified as a potential exposee to Element Zero by Conatix and enrolled in BAaT, where he was acquainted with (but not close to) Kaiden Alenko. For reasons unknown he was removed from the program shortly after the death of Commander Vyrnnus, and as a result was put into the field earlier than most of the other new human biotic talents.
There was never any doubt that Alex would enter the Alliance – with his parents dead there wasn’t anyplace else for him to go. He was not assigned to standard duty assignments, rather he tended to work on smaller special operations activities. Following one particularly unpleasant mission he mustered out of Alliance service, although he is still considered an adjunct serviceman. Using a contact he had met during this time he arranged to enter the employ of the Shadow Broker.
Both of his sisters were gone from the orphanage by the time he was released from BAaT, and while he was aware of their whereabouts at that time, he has not maintained close contact. He has recently learned the whereabouts of both sisters; Tatiana is on Horizon in the Sanctuary facility, while Ilena is working for the Alliance on the Citadel.
He has the older L2 biotic implants, but appears to be fortunate to this point to not suffer wholly crippling side-effects. At times when he uses his power he will suffer migranes, nosebleeds, or other issues of varying severity.