Thesalia Kyrathis

Asari Socialite

Description:

Biotic Adept

Cool: +3
Hard: -2
Hot: +2
Sharp: +2
Will: +3

Asari take + 1 whenever they Seduce or Manipulate.

Species Move:
Embrace Eternity: When an Asari has time and physical intimacy with someone, roll +Hot. On a 10+, hold 3. On a 7-9, hold 1. While you’re psychically melded, spend your hold to ask their player (or the GM if an NPC) questions, 1 for 1:

  • What was your character’s lowest or highest moment?
  • For what does your character crave forgiveness, and of whom?
  • What are your character’s secret pains or joys?
  • What does your character hold closest to his heart?

If the intimacy was mutual, both parties gain +1Hx with the other (if PCs). If the Asari inflicted unwilling intimacy, the other party takes 1-harm (ap, ignores shields/barriers)

Special Moves:
Nemo me impune lacessit: Whenever your reputation or the reputation of your family is directly threatened, take +1ongoing to any action, no matter how ruthless, to resolve the threat. When it’s resolved, mark XP.

Unstable: When you are unstable and you follow the voices and visions in your head to the detriment of yourself or your fellow player characters, mark XP. (From the Prothean Cipher.)

Class Moves:
Singularity: When you use Singularity in battle, roll +Cool. On a 10+, spend 3, on a 7-9, spend 2. Spend 1 to name a GM character and pull them off their feet, disabling them for one tick. On a miss, you come under concentrated fire now. (If it’s before 9:00, now it’s 9:00).

Dominate: When you Dominate a biological NPC, roll +Will. On a 10+, hold 3, on a 7-9, hold 2. At any time, spend your hold 1 for 1 to:

  • Make them fight on your behalf. If in battle, this lasts for 1 tick.
  • Make them defend you. They take all harm from an attack meant for you.
  • Make them die. They take 1-harm per hold spent (ap, ignore shields/barriers)

Barrier:
When you go into battle, you strengthen your biotic barrier. Roll +Cool. On a 10+, gain +2-barrier, on a 7-9, +1-barrier. This bonus lasts the entire battle, and refreshing your barrier will include the bonus. At any time during the battle you may purge the excess biotic energy. When you do so, select one character within close range per level of bonus barrier and inflict s-harm to them. This ends the move for the rest of the battle. Not compatible with Fortification or Tech Armor.

Personal Moves:
Fingers in Every Pie: Put out the word that you want a thing – could be a person, could be somethin’ somethin’, could even be just a thing – and roll +Hot. On a 10+, it shows up for you remarkably quickly. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up for you with strings wicked attached.

Impossible Reflexes
The way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.

Networker
When you collect gossip about someone important (your call), roll +Hot. On a hit, you can ask the GM questions. On a 10+, ask 3. On a 7-9, ask 1:

  • How are they doing? What’s up with them?
  • What or who do they love best?
  • Who do they know, like and/or trust?
  • When next should I expect to see them?
  • How could I get to them, physically or emotionally?

Equipment:

  • Acolyte Heavy Pistol (2-harm close loud)
  • M-11 Suppressor heavy pistol (3-harm close)
  • Medium Combat Armor (2-armor, hi-tech)
  • L5x Implants (2-barrier) with Prodigy bio-amp
  • Nexus Omni-tool

Hx:

  • Alex Davidson: +2
  • Lia’Danna vas Rayya: +3
  • Sebastian Murphy: +2
  • Tori’Xen: +1
  • Daphne Asada: 0

Indoctrination: 0

Wounds: 0:00

Resources: 3

Experience: O O O O O

Advancements:

  • +1 Personal Move (Networker)
  • +1 Combat Move (Barrier)
  • +1 Personal Move (impossible Reflexes)
  • +1 Will
  • +1 Sharp
  • +1 Will

Bio:

Thesalia Kyrathis is a “fixer”—if you need something or someone, she can put you in touch with people who can help you get that thing, or contact that person. Her work is similar to the ill-fated Fade’s—except that she deals with an entirely higher class of customer. She is the daughter of Matriarch Polita Kyrathis of Thessia, a well-respected diplomat on both the Citadel and the asari homeworld.

Unfortunately, about 50 years ago, Thesalia got involved with the wrong people. You know how it goes: you meet an intriguing stranger, he leads you on a whirlwind courtship, you find yourself falling madly in love…and wind up addicted to hallex and threatened with the utter disgrace of your entire family if you don’t agree to help steal asari military secrets. Luckily for Thesalia, her turian paramour had also recently run afoul of some of the Shadow Broker’s agents, and, in exchange for the occasional far less…compromising favor, they took care of her little problem. Oh, and arranged for discreet medical treatment for her addiction.

In return, Thesalia does occasional work for the Shadow Broker. Sometimes she takes a particular person out for a night on the town, sometimes she arranges safe meeting places, and sometimes she makes sure that the authorities look the other way. Thesalia knows that the Shadow Broker has the same kind of hold over her as that turian bastard did, but the Shadow Broker’s requirements are far, far more palatable.

Thesalia owns a spacious apartment on an upper level of Zakera Ward.


Thesalia Kyrathis

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