The asari, native to the planet Thessia, are often considered the most powerful and respected sentient species in the known galaxy. This is partly due to the fact the asari were the first race after the Protheans to achieve interstellar flight, and to discover and inhabit the Citadel.

A mono-gender race—distinctly feminine in appearance—the asari are known for their elegance, diplomacy, and biotic talent. Their millennia-long lifespan and unique physiology—allowing them to reproduce with a partner of any gender or species—give them a conservative but convivial attitude toward other races. The asari were instrumental in proposing and founding the Citadel Council, and have been at the heart of galactic society ever since.

Because of their long lifespan, asari tend to have a “long view” not common in other races. When they encounter a new species or situation, the asari are more comfortable with an extended period of passive observation and study than immediate action. They are unfazed that some of their investments or decisions may not pay off for decades or centuries. Matriarchs can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In interstellar relations, this long view manifests in the unspoken policy of centrism. The asari instinctively seek to maintain stable balances of economic, political, and military power.

Traditionally, asari spread their influence through cultural domination and intellectual superiority. They invite new species of advanced development to join the galactic community, knowing that their ideals and beliefs will inevitably influence the existing culture. The asari tend toward communal, consensus attitudes among themselves too: for example, they prefer to live in shared spaces aboard starships even if there are alternatives available.

Game Mechanics

Asari favor Biotic Classes.

Asari are paragons of elegance, grace, and diplomacy. Take + 1 whenever you Seduce or Manipulate.

Species Move:
Embrace Eternity: When an Asari has time and physical intimacy with someone, roll +Hot. On a 10+, hold 3. On a 7-9, hold 1. While you’re psychically melded, spend your hold to ask their player (or the GM if an NPC) questions, 1 for 1:

  • What was your character’s lowest or highest moment?
  • For what does your character crave forgiveness, and of whom?
  • What are your character’s secret pains or joys?
  • What does your character hold closest to his heart?

The Asari may also spend hold to give the other party the same information. If the intimacy was mutual, both parties gain +1Hx with the other (if PCs). If the Asari inflicted unwilling intimacy, the other party takes 1-harm (ap, ignores shields/barriers)

Ardat-Yakshi Variant
The Ardat-Yakshi are the result of a rare genetic mutation. Instead of the mutually-fulfilling psychic joining that most Asari are capable of, the psychic joining of an Ardat-Yakshi is fatal to the other party… and an addictive rush for the Ardat-Yakshi. Instead of Embrace Eternity, the Ardat-Yakshi instead gains the Hypnotic Move as her Species Move with the following addition:

  • The Ardat-Yakshi may spend all of her hold to do harm equal to the hold spent (ap, ignores shields and barriers). This harm is neurological and rarely manifests in an obvious fashion to an onlooker. If the harmed character dies, the Ardat-Yakshi marks experience.


Mass Effect - Apocalypse ardhanari