The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.

Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the hanar, yet some outsiders and even some hanar regard the drell as second class citizens. However it is quite the opposite, they have integrated themselves into every level of hanar society as respected, productive citizens.

Those who leave Kahje tend to be adventurers. These solitary drell travelers often seek out new species elsewhere, and in turn adopt that species’ culture. Such drell number in the thousands, and are scattered across the galaxy, tending towards quiet, integrated lives.

Some drell grow a close, personal relationship with the hanar. So much so that the hanar will even tell the drell their “Soul Name”. Drell have adapted to communication with hanar by getting implants in their eyes to allow them to observe the bioluminescense the hanar use for communication. Such drell are able to see ultraviolet light as a silvery color, though might lose differentiation between colors at the opposite end of the spectrum, such as the difference between dark red and black.

The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality.

Game Mechanics

Drell don’t favor any particular type of Class

Drell have eidetic memories, with memory flashbacks often seeming as real to them as the world around them. Drell get +1 to Consult Training.

Species Move:
Mind Body Detachment: When you go into battle, roll +Cool. On a 10+, hold 2. On a 7-9, hold 1. At any time during the battle, spend your hold one for one to:

  • Ensure a named NPC survives the battle
  • Ensure a named NPC does not survive the battle
    The GM will make your intentions come true, if it’s even remotely possible. On a miss, your detachment is too complete, and you’re barely paying attention. Take -1 throughout the battle.

Alternate Species Move – Child of the Compact: The Hanar saved your species, and in return you are honored to serve them. The relationship is more complex and mutual than most recognize. When you have access to communication with Kahje, you gain the Insight peripheral move.


Mass Effect - Apocalypse ardhanari