Hx

Everyone in the group has history with the others. At this stage of character creation, determine what that history is.

Everyone introduces their characters by name and Persona. Take your turn.

List the other characters’ names.

Go around again for Hx. On your turn, choose 1, 2 or 3 from the list below:

  • One of them has fought shoulder to shoulder with you. Tell that player Hx+2
  • One of them has been beside you and has seen everything you’ve seen. Tell that player Hx+2
  • One of them got you out of some serious shit. Tell that player Hx+2
  • One of them you figure is doomed to self-destruction. Tell that player Hx-1
  • One of them once left you bleeding and did nothing for you. Tell that player Hx-2
  • Choose which one of them you think is prettiest. Tell that player Hx+2
  • One of them is a subordinate or underling of yours. Tell that player Hx+2
  • One of them once let you down and left you in the lurch. Tell that player Hx-1
  • One of them is in love with you. Tell that player Hx-1 if it’s unrequited, Hx+2 if you return their affections

Tell everyone else Hx=0

On the others’ turns, choose 1 or 2 from the list below:

  • Choose the character you trust the least. Whatever number that player tells you, ignore it; write Hx+3 next to that character’s name instead.
  • One of them you’ve been watching carefully for some time, in secret. Whatever number that player tells you, ignore it, write Hx+3 next to that character’s name instead.
  • Choose which character you think is smartest. Whatever number that player tells you, add 1 to it.
  • One of them once betrayed or stole from you. Whatever number that player tells you, give it a +1.

Everyone else, whatever number they tell you.

When your Hx with a character goes to +4, reset it to +1, mark experience, and have that character’s player tell you a secret about their character, a habit, or what they think about something you care about.

Hx

Mass Effect - Apocalypse ardhanari